More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

Soapbox Interactive's founders Clemens Runge and James Rucks visiting the Tokyo Game Show

A FPS game in which the players can completely destroy the game world, combined with high graphical detail, as well as a competitive multiplayer mode: With this vision for their debut game "Rocket Science GONE WRONG", the Hamburg-based studio Soapbox Interactive was able to convince the awarding committee of the Prototype Funding that a grant of 48,000 euros for the development of a prototype is in good hands with them in 2021. Their goals are ambitious: They are not only working on the game itself, but are also developing their very own game engine, which makes the special game mechanics possible, in which the game world, built of millions of voxels, can be completely taken apart by the players. Ultimately, the game also serves as a showcase for the underlying technology.

The studio’s two founders certainly have the necessary skills for this: Clemens Runge is currently pursuing his master's degree in electrical engineering and has already gained years of experience with hard- and software development as well as image processing, and James Rucks, in addition to pursuing his computer science master's degree, has experience researching the use of Deep Learning in 3D environments and designed levels for a successful open source project.

Their own project is progressing well and the team is growing - now Soapbox Interactive was able to secure further financial support with their convincing concept: The state-owned Hamburger Investitions- und Förderbank (IFB) has accepted them into its "InnoRampUp" program, which supports technologically particularly innovative start-ups in Hamburg. Through this program, the studio will receive additional funding of 144,000 euros to support development over the next 1.5 years. We spoke to co-founder James about this.

What motivates you to develop this game in particular?

James: We are fascinated by games in which the worlds consist of small cubes (voxels). They make it possible to easily create complex worlds, like with Lego bricks, as well as dynamically destroy the game world with tools - or explosions. Rocket Science GONE WRONG will be the first game to bring the benefits of a high-resolution and dynamic voxel world to multiplayer!

A construction crane modeled completely in voxels | rendering from Rocket Science GONE WRONG

You received a grant though Gamecity Hamburg’s Prototype Funding program for your project in 2021. What has happened to you and your project since then?

James: Both of us as founders were able to dedicate ourselves to the project full time thanks to the Prototype Funding. In the first year, we developed a new game engine from scratch, which can display worlds made of over 100 million small cubes with real-time light rendering. Also, all the core game mechanics of Rocket Science GONE WRONG, such as movement, weapon mechanics and multiplayer, are already prototypically implemented on this basis.

And just now, you successfully managed to secure a grant from another public funding program for Hamburg-based companies - InnoRampUp: Can you give some insight into what InnoRampUp is and what steps it will enable you to take?

James: InnoRampUp is a grant for technology-based innovative startups from IFB Hamburg. It will fund us for the next 18 months and has already enabled us to hire two new employees. The additional manpower will allow us to bring both our game engine and our game to market much faster.


Find out more about Soapbox Interactive on their website: https://soapbox-interactive.com/ or their LinkedIn-Profile. You can also read a short portrait of their project Rocket Science GONE WRONG here in our project database. 

And you can find everything about our Gamecity Hamburg Prototype Funding program right here.

News

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

3 years of Games Lift: Getting better with age

Three successful years lie behind the Games Lift Incubator. Before we start the fourth one, we take a look back. Our alumni have a lot to show.

2022 in Review

2022 was a big year for us at Gamecity Hamburg as we saw the return of in-person events, a new convention in Hamburg, great projects in our funding programs and so much more! We want to take the last slow business days of the year as an opportunity to look back and offer a sneak peek at what's ahead of us for 2023.

Three Questions to: Elbphilharmonie concert hall about their online escape game

Hamburg's famous Elbphilharmonie concert hall recently released its first game - yes, you've read that correctly: Together with the Hamburg-based digital agency Pop Rocket Labs, they've developed an online escape game in which players must save a classical concert by solving puzzles. We've talked to Julika von Werder from the Elbphilharmonie's marketing team about the background of this project.

Bytro Labs tests 4-day week: Interview with founder Tobias Kringe

Hamburg-based studio Bytro Labs tests out a studio-wide 4-day work week from October to December this year. We talked to founder Tobias Kringe about this decision, how it affects way of working and what they hope to gain from it.

Federal Games Funding: Applications open again from January 1, 2023

Good news for the German games industry: as of January 1, developers and studios can submit applications for the federal funding for video games. The funding for 2023 amounts to 20 million euros, and it is on a first-come, first-served basis.

Goodgame Studios Reaches One Billion Euros in Sales with Empire Series

Congratulations to Goodgame Studios for reaching more than one billion euros in sales with their "Empire" series. The franchise includes four titles at this point and is played by over 220 million registered users, making it a great success for the Hamburg-based studio.

Hamburg Games Conference 2023: First Speakers announced

The Hamburg Games Conference returns on March 1 & 2, 2023 with the topic "Invest in Games". Now the first games industry experts are confirmed, who will share insights and best practices in talks, keynotes and panels around the main topic, as well as on dev, funding and start-up topics.

Games Lift Incubator: Grown together

The graduation pitch has marked the finale of Games Lift Incubator 2022. All five teams got to present what they achieved in the last three months. Not an easy task – but everyone came well-prepared. The setting was relaxed, the presentations strong.

Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

More News
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